Designers of Intense Race Tracks
Slaughter Trails 2
This a converson of my MCM 1 track "Saughter Trails", which itself was the combining of Slaughter Trail, Slaughter Trail South, and two new dispmaps.
Here are some comments from the original track - Slaughter Trail 10/16/99 - which is in the Northwest corner of Slaughter Trails:
This track is inspired by a riding area behind the Concord, NH airport. It has changed quite a bit over the years. When I was a teenager they were taking gravel out of it and they started putting up mounds of dirt to discourage cars from driving around it. They have since built an industrial park in one part and closed off other areas. I always liked the ravines that were scattered throughout the riding area. In fact there is one particular area of the trail that I will be making into another track if it works out.
I don't know how Slaughter Trail got it's name but I believe it had to do with the annual visits of the Hell's Angels to the Loudon (Laconia) Classic back in the 60's.
Here are some comments from the original track - Slaughter Trail (South) 11/24/99 - which is in the Southeast corner of Slaughter Trails:
When I created Slaughter Trail I originally made it a large Nat. I didn't like the way it was turning out so I trimmed it down and released the track that was called Slaughter Trail. One part that I took away from it had a nice mogul section and nice downhill jump. I liked them so much that I built a complete track starting with those two sections.
I have found that people are hot and cold on this track. They either love it or hate it. The moguls can be tough. Once you get used to them you can zip right through them skipping from high point to high point using the few smooth areas to help steer. If you are out of synch with them you will find yourself bouncing off the wall or in the bottom of a hole.
There are several gap jumps that if you don't make you will not be able to get out without crashing. If you are going to fall in one you might as well lay it down and get the crash over with. You should start right at the edge of the landing area.
There are two gap jumps in a row with a triple before them. If you don't have enough steam to make the gap jumps there is a weenie trail down along the right side of them. You can just turn to the right immediately after the triple.
I wanted to make a track that is challenging to be consistent on. I have a lot of fun with this track and I hope you will enjoy it to.
I'm sure that I will take a hit in the reviews on MCMEmpire as the "haters" ding me for things like the track not having flow or the jumps having the wrong timing. I have said many times, that it is the riders responsibility to provide the flow and the timing. Both of those are here, it's your job to find them. I enjoy making challenging tracks that do something different. I hope I succeeded.
I have had this converted for a while but I had to do some work on the ravines and spline so that you wouldn't get lost for ever if you fell into one of them.It is a 6.0 grid res but it is really 4 dispmaps put together, so it is the size of 4 normal nationals. It seems to have turned out pretty well especially considering that the original in MCM 1 had a dispmap of 513x513 and because Armadillo doesn't let you do that, the dispmap for the MCM 2 version is only 257x257. There is some loss of detail but not as much as I thought there would be and it makes the mogul section after the 3rd turn a lot easier.
I hope you enjoy.
TrackUse WinZip to unzip the ENV file into your MCM2/TERAFORM/National folder.
|Track Title:||Slaughter Trails 2|
|Design Team||Twisted DIRT|
|Difficulty of Track:||All Levels|
|Track Designed by:||Bruce (AMA_DirtTwister)|
|TD - Testers:||
Scott Moffitt (X_Xracer)
MCM 1 track editor
Paint Shop Pro
Copy all you want, give to who ever wants it, just send this readme along with it! Just don't sell it for profit, because this is original work by Twisted D.I.R.T. Yes it's ok to make CD's and distribute for a small fee as a service to the MCM community.
Release Date: , January 6, 2002