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Twisted D.I.R.T.

Designers of Intense Race Tracks


Team Rooster
Randall (AMA_Pop455) Justin (AMA_Kip66) Heiko (CBro_ForzaDolor)
Scott (X_Xracer) Kent (X_Kobra) Bruce (AMA_DirtTwister)
Jeff (VRT_MCMnut) Zack (MotoZack) Jesse (JMS)
Fraser (Fraser) Pete (GDI_Bulldog) Steve (X_WFO)
Keith(TNT_Gravy) Karl (X_Budderbean) Marc (X_McD)
Mike (mike_mccue) Boyd (Maui_cool) RyanN (AUS_ROCKET)
Thor (X_Mayhem) Chuck (X_HoundDog) Randy (X_radRD)



Hang On Time


Creator's Comments

My 5th MCM 1 National track was Hang On. It was constructed using a different approach. I made a dispmap that contained a series of gradients. It then used ASCEdit to overlay a special MCM 1 SX track that I had created specifically to overlay the gradiants. I then chopped it up, rotated the pieces, and put them back together in a way that I thought worked well. I liked the way it turned out. It had horrible textures and was a little rough, but it was different. It had some serious elevation changes. Hang Time was the first track that I ever converted to MCM 2. I actually did it over a year ago and never released it. I played with converting Hang On about 6 months ago and didn't release it. One day I was looking at both dispmaps at the same time and I thought that it would be neat to try to connect them. They were contructed so differently and they were quite different in feel. I didn't think it would work out.

The tough part in connecting them was to get them both to the same scale, ASCEdit came to the rescue and let me quickly make them the same scale. I had to fix the edges on both of them to get them to match up. Armadillo still had a problem with wanting to leave a white line where the disp maps met, even in the latest version of Armadillo. I had to put walls to cover the white lines up.

After a little smoothing of Hang On and a little roughing up of Hang Time the join was complete and the track was on it's way.

I didn't want to clutter this up with stock objects. I looked for some interesting custom ones and didn't find any that I thought would fit, so I am leaving this with just trees and a few fences.

Thanks to Keith (TNT_Gravy) for suggesting the name. I was going to call it Hang On 2 (quite boring). He suggesting Hang On Time and it's a perfect marriage of both tracks.

I hope you enjoy.

Bruce (AMA_DirtTwister)


Track Style:

National


Installation Instructions

Track

Use WinZip to unzip the ENV file into your MCM2/TERAFORM/National folder.




MCM2
Track Information

Track Title: Hang On Time
Designed by: AMA_DirtTwister
E-Mail Address: bruceatk@attbi.com 
Design Team Twisted DIRT

Track and Team Details

Website: DirtTwister
Twisted DIRT
Difficulty of Track: All Levels
Graphics/Textures: Bruce (AMA_DirtTwister)
Track Designed by: Bruce (AMA_DirtTwister)
Team: Twisted DIRT
TD - Testers: Scott Moffitt (X_Xracer)
Jesse (JMS)
Justin (AMA_Kip66)
RKip (AMA_Pop)
Kent (X-Kobra)
Karl (X_Budderbean)
Keith (TNT_Gravy)
Chuck (WFO_HoundDog)
Pete (GDI_Bulldog)
Jeff (VRT_MCMnut)
Fraser (Fraser)
Steve (X_WFO)
Marc (X_McD)
Mike (mike_mccue)
Boyd (Maui_cool)
Ryann (AUS_ROCKET)
Thor (X_Mayhem)
Chuck (X_HoundDog)
Randy (X_radRD)
Program(s) Used: Armadillo
MCM 1 track editor
ASCEdit
Paint Shop Pro
POVRay
Objects Used: Fences
Construction Time: 20 hours

Copyright / Permissions:

Copy all you want, give to who ever wants it, just send this readme along with it! Just don't sell it for profit, because this is original work by Twisted D.I.R.T. Yes it's ok to make CD's and distribute for a small fee as a service to the MCM community.

Enjoy

Bruce (AMA_DirtTwister)


Release Date: , May 29, 2001