Designers of Intense Race Tracks
I'm glad I was finally able to make this track with trees. I tried converting this track to Extreme Biker and I just couldn't get it to work right.
Just like Joy Of SX 2 there are some new lines on this track and there are some old ones that don't work anymore. I had a tough time getting the AI to ride as fast as they do. They still aren't fast enough. They love to do stunts when they shouldn't.
In the middle of a track there is a double into a ravine. With MCM 2 it is important that you time it right. It is very easy to crash if you over or under jump it. Learn to gauge your speed as you approach the takeoff. If you are going too fast then let off or drag the brake slightly. If you don't think your going to make it, then get on the brakes hard, roll the big hill, and then double out of the ravine. If you do this I suggest you go to the left side, because you need to get out of the way. :) It's quite intense having it rain AI riders as you jump out.
I hope you enjoy it.
Tracks in the Works:X_Kobra's Revenge, BaatKips SX 2000, and Bryar Notch
Installation InstructionsUse WinZip to unzip the file into your MCM2/TERAFORM/National folder.
|Track Title:||G-Out 2|
|Design Team||Twisted DIRT|
|Difficulty of Track:||All Levels|
|Track Designed by:||Bruce (AMA_DirtTwister)|
|TD - Testers:||
Scott Moffitt (X_xracer)
|Paint Program:||PSP 6.0
Paint Shop Pro
|Construction Time:||15 hours|
Copy all you want, give to who ever wants it, just send this readme along with it! Just don't sell it for profit, because this is original work by Twisted D.I.R.T. Yes it's ok to make CD's and distribute for a small fee as a service to the MCM community.
Release Date: , July 24, 2000