Designers of Intense Race Tracks
When I first played with Armadillo I was surprised by the outer terrain texture being the same size as the center texture. That set wheels turning in my head about a track design that used two grids with two different displacement maps. I designed this track to use the center grid and the grid to the left of center. The displacement maps were designed to restrict the view in a way that while riding around the track it is not obvious that all the other grids are the same with the same texture. I think I accomplished that.
I also tried to design this track so that it had a lot of lines and so that it was easy to recover from mistakes. So try out different lines and don't be afraid to use your brakes.
To give you something to shoot for X_Kobra recorded a ghost lap for you. Of course he turns a 1:50 while falling right after the 1st turn (as he turns my double-double/triple-single into a quad plus), and then finishes the lap taking some slow lines. I'm always amazed by the speed that he can maintain.
I hope you enjoy it.
TrackUse WinZip to unzip the ENV file into your MCM2/TERAFORM/National folder.
Ghost FileUse WinZip to unzip the GHO file into your MCM2/Record folder.
Readme HTML FileIn the readme (this file) I included a table of some pictures to explain the track. You need to be connected to the internet to see the pictures.
|Track Title:||DirtTwister's Playground|
|Design Team||Twisted DIRT|
|Difficulty of Track:||All Levels|
|Track Designed by:||Bruce (AMA_DirtTwister)|
|TD - Testers:||
Scott Moffitt (X_xracer)
|Paint Program:||PSP 6.0
Paint Shop Pro
|Construction Time:||30 hours|
Copy all you want, give to who ever wants it, just send this readme along with it! Just don't sell it for profit, because this is original work by Twisted D.I.R.T. Yes it's ok to make CD's and distribute for a small fee as a service to the MCM community.
Release Date: , August 5, 2000