Designers of Intense Race Tracks
Our lead tester Kent (X_Kobra) asked if any of us would be interested in converting some of X_GreenOgre's tracks to MCM 2. Gekkoindae was my favorite X_GreenOgre track so I volunteered to do that one. There are several others in the works and should be coming out soon.
I tried to leave the dispmap untouched but I had to rework the finish line straight. The MCM 2 bikes crash too easy so I made it where if you go to the left you can double-double or if you go to the right you can triple or double-single. The textures were redone from scratch and some MCM 2 objects and trees provide the finishing touches.
I hope you enjoy it.
This is a very tough track but has lots of lines that can keep you looking for hours if you like a real challenge. The ghost included in this zip is simply to display that you can triple from the finish gate if you dare. All the other lines are out there to find. Enjoy!
TrackUse WinZip to unzip the ENV file into your MCM2/TERAFORM/National folder.
Ghost FileUse WinZip to unzip the GHO file into your MCM2/Record folder.
|Design Team||Team X and Twisted DIRT|
|Difficulty of Track:||All Levels|
|Track Designed by:||Robert (X_GreenOgre)|
|Team:||Team X and Twisted DIRT
|TD - Testers:||
Scott Moffitt (X_xracer)
|Paint Program:||PSP 6.0
Paint Shop Pro
|Construction Time:||15 hours|
Copy all you want, give to who ever wants it, just send this readme along with it! Just don't sell it for profit, because this is original work by Twisted D.I.R.T. Yes it's ok to make CD's and distribute for a small fee as a service to the MCM community.
Release Date: , September 9, 2000