========================================================================== | ____ _ _ ___ _ | | | __ ) __ _ __ _| |_| |/ (_)_ __ ( )___ | | | _ \ / _` |/ _` | __| ' /| | '_ \|// __| | | | |_) | (_| | (_| | |_| . \| | |_) | \__ \ | | |____/ \__,_|\__,_|\__|_|\_\_| .__/ |___/ | | |_| | | ______ __ ____ ___ ___ ___ | | / ___\ \/ / |___ \ / _ \ / _ \ / _ \ | | \___ \\ / __) | | | | | | | | | | | | ___) / \ / __/| |_| | |_| | |_| | | | |____/_/\_\ |_____|\___/ \___/ \___/ | | | ========================================================================== | | | | | Installation instructions: | | | | Copy the contents of this zip to your MCM\teraform\national folder. | | Where MCM is the drive and directory that your MCM.EXE is located in. | | | -------------------------------------------------------------------------- | | | Track Title: BaatKip's SX 2000 | | Designed by: AMA_Baatk and Kip's Kreations (AMA_Pop455/AMA_Kip66) | | E-mail: bruceatk@mediaone.net,KipkerCR@email.msn.com | | | | | | Track Details | | | | Plugin: StepUp2SX by AMA_Baatk | | | | Difficult: This track has Novice, Intermediate, and Pro lines. | | | | Graphics: | | Disp Map: | | | | Track: AMA_Baatk | | Hay Bales: Kip's Kreations | | | | Textures: | | | | Dirt Textures: Kip's Kreations | | Dozer Tracks: Kip's Kreations | | Hay Bales: Kip's Kreations (AMA_Pop) | | Logo's: Kip's Kreations (AMA_Kip66) | | Sky Cube: Kip's Kreations (AMA_Kip66) | | | | Programs Used: | | | | Rainbow's Tools | | ThroughPut's MCMSplineEditor | | Adobe Photo Shop | | Paint Shop Pro 5 & 6 | | POVRay for rendering textures | | 3D Studio Max for rendering screen shot | | Misc. Perl Scripts by AMA_Baatk | | ASCEdit 3.0 | | | | Contact Info: | | | | Name: Bruce Atkinson | | Address: 224 Clough Pond Rd. | | Loudon, NH 03307 | | Phone: 603 783-8353 | | e-mail: bruceatk@mediaone.net | | icq#: 22471941 | | | -------------------------------------------------------------------------- | | | Creators Comments: | | | | I decided in the middle of November to enter the SX contest. I | | worked alone for a couple of weeks. I played with different jump | | combinations and stadium configurations. I finally decided on one | | and then converted the SX track to a displacement map using ASCEdit. | | I roughed up some textures and started to test the track. I am so | | used to working with others and having other people test and give | | feedback. I really missed that with this one. Near the end of | | November Randall (AMA_Pop455) posted a message on the Twisted D.I.R.T. | | forum that he wasn't going to be entering the contest. | | | | I quickly contacted him about having him and Justin (AMA_Kip66) help | | out with this track. I gave him a copy of it and he agreed to help. | | We test rode it many times and discussed the jumps and turns. The | | section from the start to the stepup camel top jump was reworked | | extensively and the straight with the big quad was reworked A good | | deal of time was spent reworking the table top following the whoops. | | | | This track has probably been tested and tweaked more then any other | | track that we have been involved with. | | | | Around the 4th of December we finalized the track and moved on to the | | next phase where Kip's Kreations worked their magic. We spent a good | | deal of time discussing two things. One was how the hay bales should | | be done and how to make dozer tracks. We figured out a technique that | | would allow the hay bales to follow the terrain while minimizing the | | effort to do them. The technique that was settled on is basically | | the same technique used to make Nationals on hills. | | | | Justin came up with the technique to do the dozer tracks. I think | | they turned out quite well and add a lot to the track. They | | worked many many hours on the textures. Randall actually did the | | hard work of actually doing the hay bales and the dozer tracks and | | perfecting the technique. | | | | Justin roughed out the basic textures many times and after trying | | about 20 we agreed on the ones that we actually used. Justin also did | | the awesome Sky Cube, the crowds in the stands, and the banners. It | | is another skycube based on a sky from UnReal. He did an amazing job | | working it in with the city. | | | | We were glad when the date for the submission was moved to Jan 9th. | | The Kip's were really working hard and trying to finish the textures. | | It was tough work and they needed the breather. We then took a | | break over Christmas and this last week was spent tweaking the | | details. | | | | This track is a real team effort with all three of us contributing | | considerably. I hope the MCM community enjoys this track as much | | as we have making it. | | | | AMA_Baatk, AMA_Kip66, AMA_Pop455 | | | -------------------------------------------------------------------------- | _ ___ _ _ __ _ _ | | | |/ (_)_ __ ( )___ | |/ /_ __ ___ __ _| |_(_) ___ _ __ ___ | | | ' /| | '_ \|// __| | ' /| '__/ _ \/ _` | __| |/ _ \| '_ \/ __| | | | . \| | |_) | \__ \ | . \| | | __/ (_| | |_| | (_) | | | \__ \ | | |_|\_\_| .__/ |___/ |_|\_\_| \___|\__,_|\__|_|\___/|_| |_|___/ | | |_| | | _____ _ _ _ ___ ___ ___ _____ | | |_ _|_ __ _(_)__| |_ ___ __| | | \ |_ _| | _ \_ _| | | | | \ V V / (_-< _/ -_) _` | | |) | | | _| /_| |_ | | |_| \_/\_/|_/__/\__\___\__,_| |___(_)___(_)_|_(_)_(_) | | | | _ __ __ _ | | /_\ | \/ | /_\ | | / _ \| |\/| |/ _ \ | | /_/ \_\_| |_/_/ \_\ | | | ==========================================================================