March 07, 2011, 04:44:07 pm - Utililty for working with Displacement Maps Posted by dirttwister
An excellent plugin for DarkBasic Pro called Blitzwerks Terrain has got me playing with a utility to assist in getting 8 bit grayscale displacement maps ready for use in Reflex. This utility is based on a demo that comes with the plugin.
The purpose of the utility will be to smooth the dispmap, which when working in 8 bit ends up stair stepped at 1024x1024 or 2048x2048. If it is smoothed at a higher resolution and output to a 24 bit BMP file where the 24 bits are used as a 16 to 24 bit elevation value then the stair steps can be eliminated.
First video just demos flying around and toggling the wireframe:
The second video demos leveling off the terrain using a 1st person view:
The third video demos creating a path through the terrain where the path is made level across the path but follows the elevation of the terrain:
90 percent of the functionality you see is part of the plugin or DarkBasic Pro. Right now you can get DarkBasic Pro with a ton of plugins for $49.00 and the Blitzwerks Terrain plugin is $40.00 US.
January 02, 2011, 02:28:10 am - MX vs ATV Reflex Tracks and Track Maps Posted by dirttwister
Ever since MX vs ATV Reflex has been released for the PC, Twisted D.I.R.T has been exploring it. I really like the terrain deformation and I would love to make tracks for it. Twisted D.I.R.T. is doing what we can to try to make that happen.
In the mean time I have been taking a closer look at the tracks that come with the game. I decided that I would post info on each track. Over the next several weeks I will be putting up a track map for each track, what I think about the track, a lap around the track from my view point, and riding tips from Scawn7. The first two tracks are Lost Meadow and Stone Point Round 1.
While these tracks are old news to the console players, they are new to me and PC players.
The next two tracks will be Sugar Ridge MX and Manchester Round 1. Those should be up by Thursday. I will be doing a National track and an SX track each week. I will be going in the same order as the MotoCareer. Thanks to everyone at Twisted D.I.R.T. (keep up the hard work) and Scawn7 for contributing his time and sharing his tips.
September 20, 2006, 04:19:25 pm - MXU tracks released for MX vs ATV Unleashed Posted by dirttwister
Through the hard work of Laurie and Fixer the MXU tracks are now available at Twisted D.I.R.T.
Laurie got the ball rolling and Fixer stubbornly brought them all to life. I hope everyone appreciates the amount of work that went into getting them to work properly in MVA. My hat goes off to Laurie and Fixer.
January 22, 2006, 03:25:26 pm - MX vs ATV Fog Editor Posted by dirttwister
I saw where people are having frame rate issues with tracks that the creators didn't edit the fog (or they have the fog starting out too far).I figured I would throw together this utility to let people edit the fog in tracks. It doesn't edit what you type in so if you get to experimenting you may make the track not work.
January 20, 2006, 12:45:29 pm - MX vs ATV Unleashed TRack Map Bug Fixer Posted by dirttwister
Here's my first utility for MVA. This will fix the Track Map Bug. It is a temporary fix. The real fix should come from THQ/Beenox/Rainbow.
All user made tracks have the same file name for the track map. It appears that the game only reads the one from the first track. This program will rename the National_Mapxxx files to a name that is based on the track name.
November 30, 2005, 06:50:44 pm - MX vs ATV Unleashed announced Posted by dirttwister
There is some great news coming for MCM/MCM 2 lovers. It appears that we'll finally get a much needed update. MX vs ATV Unleashed is coming to the PC. Check out this post in the forum. I can't wait to convert some of my tracks to this.